Dragons Nest Area of Conquest Plan of Action



This page serves as a general guide for our guild members in Dragon's Nest. However, it is useful for anyone playing the Area of Conquest event in Dominion. 



Cabins


Defined Roles to Take During the Event

  • Midtown Masters - Group: Heavy Hitters.
    Heavy Hitters who can take and hold Midtown or 8 point cabins should actively do so. Typically, this is Krytpik with the help of the other HH to defend his position. 
  • Attackers -  Group: Dragons.
    Spend their time actively moving to 4 and 8 point cabins to attack enemies, helping to free spots for members or defend positions for Midtown. 
  • Defenders - Group: Dragons and Warriors.
    Place themselves in important positions and attempt to remain there to defend Midtown or our Castle. They actively watch their screen for opportunistic attacks, in which enemies attempting to move past their position are destroyed. 
  • Spy - Group: Warriors and Rangers.
    Those who don't have a convenient or open cabin, or can't attack, can aid their fellow attackers by pushing into the fog before attackers. They should make notes in chat about the enemy power when passing through foggy areas, where we cannot see. This allows for other members to get online, check chat, a discern the best moves to make immediately. 

Chests for Breakfast, Be Chabba! 

NOM NOM NOM! Collecting the 50-point chests that appear on the map is a more valuable way to collect points than you think... 





AoC Goals Defined 


Capture Midtown, Eat all the chests! 


Our Top 5-10 players (Heavy Hitters and Dragons) should actively work together to Capture and Defend Midtown at the center of the map. 

Set up 'choke points' in which enemies cannot enter the center area without first passing Heavy Hitters. This works well in the mountains in and near cabins of the 8 per cabin. It can also work, when 2-3 players sit near enemy castles, ahead of the mountains. Forcing the majority of their mid-players to go one direction, rather than the other (towards us). 

Control enemy cabin territories. Allow enemies to retain their 1-2 per cabin. Kick the rest, even when we don't have a player to capture and hold it. This reduces the number of points they can collect. This is important, when we know the majority of enemy players are just going to sign in, sit in the cabin, and exit the game screen. Simply put, they don't deserve the points. So... This strategy does not work against guilds with 20 or more active members, as they can simply re-enter cabins too quickly for this to be an effective use of moves. When we see a guild that's a 1-5 man job, this is when we can consistently send warriors to the far end of the map with confidence. Gaining attacks grants quest rewards, too! 


Always Push Second and Third


Whoever is in second (assuming we are in first place) and third enemy guild are treated as a whole. We get to know the other active players during the first day, and note within chat their locations and teams/power when known. We also share links of battles that can be viewed in the battle training area. This allows us to train, and form lineups that will alter these faceoffs in our favor. You can change your lineup whenever you are at the castle. 

To accomplish this, we should attempt to capture the mountains on the east and west of Midtown. Prioritizing the 8 per cabins that are nearest to our enemies, leading to more faceoffs at these locations. Rather than Midtown. When our Heavy Hitters can actively defend positions that force the enemy to pass them before entering the center of the map. This can be extremely effective in helping to retain Midtown control efforts. 

When Midtown is Down. 


When Midtown is captured by a 2 mil or more team - disregard it and it's 4 per cabins that surround it. Unless we are ready for Full Capture of Midtown with players who have the power and strategy figured out to take it for an extended time... (Use battle training and spies.) 

When this is not possible, our next priority as all six, 8-per cabins. Additionally, keeping enemies out of cabins becomes the game. This limits the points other than Midtown gained during the event. 

This requires more rewards to be gained via quests rather than points from cabins. However, with 30 active members, we often can dominate the majority of the map, even when Midtown and its center are ignored. 


Dealing with Angry Bears. "Be Faceless!"


There are some players who attempt to bully one or more enemy guilds or players. We, are to act as a team. 

When an enemy targets our castle's cabins or area: Dragons and Heavy Hitters should actively pursue and push the target out of our zones as soon as it begins. These players need to get actively targeted as much, if not more, as they are doing to us.

Key: Once they leave our zone, we reduce our attacks and remain neutral, treating them as any other player. 

We don't get upset.  We don't take it or make it personal. This is just a game. This is a strategy that is very common in this event. 

When dealing with a guild that has 5 or more of these aggressive players: We recognize that they commonly leave their own guild members and their cabins undefended and unattended. We simply copy the tactics, and we become Faceless! We distribute just as many attackers as they are, and attack them in the same areas they attack us. (As long as this makes sense to do so.) But this can be effective when attacking our near-castle. When this occurs, they often stop the pressure when the same or more force is used upon them in quick time. 

Most guilds we go against are NOT expecting to see a guild with ALL 30 MEMBERS on the map. That's a LOT for them to deal with! 

Simply put: We don't engage in discussion about it with them. We play the game, discussing strategies that will overcome the obstacles. Relying on each other to check in when online and actively engage in strategies that will benefit the entire guild, always increasing the Castle Level by completing as many quests as possible. 


To Cabin or Not to Cabin?

We are a full, active guild with all of our players contributing to this game mode. There is NOT always going to be a cabin available. Please choose a role, defined at the beginning of this page. This becomes your priority, and it's not always going to be to stay in a cabin, but rather to pass by enemies and note their power as a spy, or attack enemy cabins to reduce their points. 

Cabins worth 1 or 2 points are a low priority and should ONLY be used when going offline. Especially near the castle! These 1-2 cabins are valuable places to sit and wait for more moves, to progress further into the map. Please move out of these cabins AS SOON as you can (an hour is enough!). 


Space Out for Visibility Through the Fog

When moving around the map, collecting chests, and seeking cabins to capture. Please attempt to space yourselves at least 1-2 spaces apart from other guild members. This is to increase our visibility through the fog. Additionally, if enemies are to choose to attack us, if we are too close together, we are too easily giving them moves and rewards. Whereas, if we are always spaced generously across the map, it reduces the effectiveness of their decision to continue attacking us without reason. 

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