Clash of Worlds Updates
Our Clash of Worlds Season 11 - Log
Strategy for Our Member-Knowledge at the Nest
"Each of the 30 guild members has a total of five attack attempts (three for heroes, two for titans). In summary, the attacking guild has more attack attempts (150) compared to the total number of teams in defense (95) because some fortifications have buffs only for those teams in defense. The attackers need to try hard to break through those teams with buffs to capture a fortification, so additional attack attempts are very helpful."
See below for a table of location buffs!
General Location Attack Priority List
Stage 1
Attack the Bridge and then the Gate of Nature to ensure that we can "break through" to attack all areas of the map.
The secondary locations to attack are those with buffs as they result in higher point rewards. We only get the full bonus of all teams are defeated in each location. Join your guildmates in attacking the same locations until they are completed.
Ignore the Mage Academy, Spring of E,lements and Barracks until the Bridges are broken through. Or, if it is nearing the end and there are no other locations for you to attack and win.
Try to work with team members to defeat key locations (Bridges or buffed locations) in Clash Chat.
Stage 2
The Priority locations are to defeat the Hero's Bridge, and then to the Sun and Moon Temples. Once these locations are opened, the entire map is ours to destroy!
The secondary or waiting locations are those with buffs in the area, which include: Shooting Range, Bastion, and after the second Bridge is cleared, we can get to the City Hall and Alchemy Tower as well as the Citadel once the Temples fall.
For anyone who reads this, the locations without a buff should not be prioritized. These are last resort attacks to make. Once all other locations have been defeated, the rest of the board should be as well . This is when we can take the Alter of Life, Ether Prism, Barracks, and Mage Academy -- THE VERY END after the Citadel has been captured.
Our General Attack Priorities List for Clash:
- Bridge
- Hero's Bridge
- Sun and Moon Temple
- Citidel (if it can be taken 100% if not, move on to 5)
- Gates of Nature, Bastions of Fire and Ice
- Lighthouse, Engenierium, and Foundry
- Shooting Range, Bastion, City Hall, and Alchemy Tower
- Clean up, the last remaining attacks after all other areas are cleared: Barracks, Mage Academy, Spring of Elements, Alter of Life, and Ether Prism
Always attempt to clear locations whose teams have already been attacked. Bonus points are awarded when all teams are defeated in the location.
Teamwork may be required to get through the Bridges as the highest priority. Everyone has 1 extra attack to work through this together.
Details: Which are the "best locations" to capture?
I modified this table to include "points per" which is just dividing the capture bonus by the number of teams. This gives us an idea of how valuable each attack is if it is captured completely. We can see clearly that there is a benefit to attacking the locations that are receiving a buff.
Fortification | Point Per | Teams | Capture Bonus | Defense Buff |
---|---|---|---|---|
Barracks | 35 | 3 | 105 | – |
Mage Academy | 35 | 3 | 105 | – |
Lighthouse | 47 | 5 | 235 | Skill Cooldown Decrease per Support Hero (1%) |
Bridge !!! | 35 | 6 | 210 | – |
Foundry | 47 | 5 | 235 | Health Increase per Tank Hero (8%) |
Engineerium | 47 | 5 | 235 | Energy Gain per Control Hero (4%) |
Spring of Elements | 35 | 4 | 140 | – |
Bastion of Ice | 50 | 4 | 200 | Energy Gain per Water Titan (3%) |
Gates of Nature | 50 | 4 | 200 | Damage Resist per Earth Titan (2%) |
Bastion of Fire | 50 | 4 | 200 | Health Increase per Fire Titan (8%) |
Altar of Life | 35 | 5 | 175 | – |
Bastion | 47 | 5 | 235 | Magic Defense Increase per Warrior Hero (3%) |
Shooting Range | 47 | 5 | 235 | Damage Resist per Marksman Hero (3%) |
Ether Prism | 35 | 5 | 175 | – |
Hero's Bridge !!! | 35 | 6 | 210 | – |
City Hall | 47 | 5 | 235 | Healing Increase per Healer Hero (7%) |
Alchemy Tower | 47 | 5 | 235 | Armor Increase per Mage Hero (4%) |
Sun Temple | 50 | 4 | 200 | Damage Resist per Light Titan (2%) |
Moon Temple | 50 | 4 | 200 | Health Increase per Dark Titan (7%) |
Citadel | 51.25 | 8 | 410 | – |
Here is a list of the buffs with some notes:
- Lighthouse gives Skill Cooldown Decrease per Support Hero (1%)
- Foundary gives Health Increase per Tank Hero (8%), which would mean that Qing Mao and/or Jhu would deal more damage to them
- Engineerium gives Energy Gain per Control Hero (4%),
which can be combated by Satori (he excels against Orion, Alvanor, Nebula, Jorgen, etc) - Bastion of Ice gives Energy Gain per Water Titan (3%), which means you'll need to manually fight to defeat Sigurd when he does not have immunity, and deal with Nova's stun more often
- Gates of Nature give Damage Resist per Earth Titan (2%), greens are going to be much more defensive and strong than usual (fire burns leaves, and mountains overcome the oceans)
- Bastion of Fire gives Health Increase per Fire Titan (8%), and when paired with Satori/Iyar,i they can be difficult to defeat as they heal
- Basion gives Magic Defense Increase per Warrior Hero (3%)
- Shooting Range gives Damage Resist per Marksman Hero (3%)
- City Hall gives a Healing Increase per Healer Hero (7%)
- Alchemy Tower gives Armor Increase per Mage Hero (4%)
- Sun Temple gives Damage Resist per Light Titan (2%)
- Moon Temple gives Health Increase per Dark Titan (7%)
There are some things in common here, so let's take notes for easy reference:
* Health increases are given at the Foundary, Bastion of Fire, City Hall via Healing, and the Moon Temple.
* Two locations give an Energy Gain buff: the Engineerium and the Bastion of Ice.
* Damage Resistances are given at the Shooting Range and the Sun Temple.
* The Bastion gives Magic Defense to Warriors, the Alchemy Tower gives an Armor increase to Mages, and the Lighthouse offers a skill buff to support heroes.
Extras:
DragonLadyGames Videos
Great Job! Shout out to guild members who made it happen! :
Setting up defenses Titans 5/15 (15 mins) :
Setting up defenses for Heroes 5/15 (15 mins) :
To comment, go to the guild chat or join us on Discord in #clash-of-worlds
Upcoming Clash
ALL GUILD MEMBERS CAN AND SHOULD PARTICIPATE
Season 11 (current) lasts until July 5!
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