List of Status Effects in Hero Wars

To go along with the other posts about Team Building on the blog, I thought I'd do some notes on Status Effects of Hero Wars. In particular: stun, blind, and silence abilities. These key effects will make or break a team; knowing which effects to use against whom is vital to long-term success in Hero Wars. 

Articles such as this Countering Each Hero post references using a "stunner" or "silencer" because using any of the heroes with this ability will due the trick. Giving you more versatility, especially in modes such as Osh, where you can only use each hero once. 

If you can only recognize one or two heroes with the ability, not only are you limiting your choices, but you're unable to see your enemy's potential to disrupt your team significantly. 

Whether or not you choose to use one or several of these heroes in your teams, you should learn to recognize the effects that each hero can produce on the battlefield. 

Debuff Effects

Stunners

  • Andvari
  • Arachne
  • Artimis
  • Astrid and Lucas
  • Aurora 
  • Cleaver 
  • Daredevil
  • Darkstar
  • Faceless
  • Fox
  • Ishmael
  • K'arkh
  • Lars
  • Lilith
  • Luther
  • Mojo
  • Orion
  • Peppy
  • Phobos - paralysis
  • Ziri

Silence 

When silenced mages cannot cast spells.

  • Thea
  • Kiera 
  • Isaac 

Blind

All attacks that deal physical damage (even magic attacks that deal physical damage) miss when blinded.

  • Aurora
  • Artemis
  • K'arkh 
  • Fenris
  • Fox
  • Peppy
  • Qing Mao

Dodge 

  • Adam
  • Dante (gives dodge to his allies)
  • Heidi
  • Nebula 
  • Qing Mao 
  • Darkstar
  • Elmir
  • Jet (crit hits)
  • Yasmine(crit hits)

Who counters dodge? -- Lyria (undead), Amira

Special Abilities

Critical Hitters 

  • Jet (gives a critical hit to his allies) 
  • Ishmael 
  • Jhu
  • Sebastian
  • Yasmine
  • Julius 
  • Fox 
  • Daredevil 
  • Artimus 

Who counters critical hits? -- Helios and Amira 


Blockers

  • Alvanor - blocks basic attacks 
  • Jorgen - blocks energy gain
  • Celeste - blocks healing and blocks debuffs
  • Jet - blocks healing 
  • Yasmine - blocks healing and blocks debuffs
  • Sebastian - blocks debuffs such as stun effects

Vampires 

Those that don't need a healer, rather, they gain health by being offensive... 
  • Arachne
  • Cleaver
  • Galahad 
  • K'arkh (via skill: survival factor) 
  • Rufus (via magic hitting his shield) 

Heavy Hitters 

Heroes that hit based on % of health of target. Best for defeating tanks or bosses with large health bars. Or, they may have special death conditions; creating an indefinite damage dealer unless the specific conditions are met to defeat them. 
  • Qing Mao 
  • Jhu 
  • Mojo
  • Rufus

Control Charmers

  • Andvari - holds a hero
  • Chabba - holds a hero
  • Darkstar - charms heroes to attack as if they were on your team
  • Krisa, Lars, Cascade - water marks used to control magic damage and area effects
  • Lian - charms heroes to sleep so they cannot attack
  • Polaris - used to increase control and magic damage output
  • Somna - charms heroes to sleep so they cannot attack
  • Ziri - charms heroes into attacking her instead

Buffs & Stuff

Removes Debuffs from Allies 

  • Galahad 
  • Nebula 
  • Sebastian

Applies Cruel Debuffs

  • Amira 
  • Celeste - punishes healing
  • Cornelius - lowers intelligence
  • Corvus - reduces defenses
  • Folio - steals intelligence
  • Helios - punishes critical hits, produces protection orbs
  • Jet - punishes healing
  • Phobos - reduces physical attack
  • Satori - steals intelligence, punishes energy gain
  • Somna 
  • Yasmine - blocks healing, targets heroes that hit her last (targets heroes that attack most often with assisin ability) 

Adds Buff or Protection to Allied Hero/s 

  • Aiden - bond with and shield front hero
  • Andvari - shield a hero, protection against pure damage
  • Alvanor - protect against basic attacks 
  • Astaroth - shield hero, protect a hero from death once
  • Bryna - protect a hero 
  • Cornelius - increase team magic defense
  • Dante - gives team dodge
  • Electra - shields 
  • Fafnir - protects and buffs team 
  • Isaac - absorbs magic damage for team 
  • Jet - gives team critical hit
  • Jorgen - shield a hero 
  • Judge - shield a hero 
  • Julius - shield team
  • K'arkh - protector a hero, protect a hero from death once
  • Rufus - shield team 
  • Peppy - shield a hero
  • Polaris - increases control effects time for allies, applies shield 

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