Guild Raids in Asgard
This is a complex mode to wrap around. This post is meant to be a summary of notes and tips. Sources can be found at the bottom of this post; they will expand in detail on what I am taking notes on here for my own gameplay.
Find this game mode by going to the Guild, then view Asgard. The top left, you'll find the Guild Raid.
By defeating the minions, you can temporarily strengthen your and your guildmate's heroes for the boss fight. If your guild manages to defeat the boss, then everyone will get an increased reward! Notes about Guild Raids and the Ascension Events!
Ascension of Asgard Event
Charlie discusses in the video above, some of the following tips:
- Levels may be chosen for the level according to the level of mid to low level players so that they can participate in overcoming the bosses and solidifying the win at the end of the week if everyone participates
- Stronger players should attack minions early in the week, building Guild Moral up for the weaker players to have a more successful experience
- Lower-level players in the guild should not attack minions until Wednesday or Thursday, allowing time for the higher-level players to attack early (Monday and Tuesday) and build up the morale
- All lower-level players should attack the boss first with all of their attacks (on Friday!)
- If a boss is defeated early, a new, next-level (higher difficulty) boss will renew itself
- Stronger players should make all attacks to defeat the remaining boss/s on Saturday and Sunday in order to get the most guild rewards
Guild Raid Intro
- All guild members level 65 and higher can participate in Guild Raids
- First phase is Monday-Thursday - players fight minions/mini bosses to collect Valor Embles, to by buffs for Guild Morale for final boss
- Second phase is the weekend Friday-Sunday - all guild members fight the single boss with a shared health
- Minion squads show up throughout the week (M-TH). Your attack attempts are equal to the total number of minions to defeat that week (so don't waste your attacks, and you can wait to do all attacks at once in the later part of the first phase (W-TH)
- Guild Moral cannot be increased after TH, during the final phase so get your minion attacks made in the first phase to handle the boss!
- Each member gets 5 attempts to deal damage to the boss, Osh
- You can only use each hero once during all of these attempts, requiring five heroes on each team
- The boss's level is determined by the Guild's Lead and is the same for all guild members to compete together and also determines the level of minions for all members in the guild
- If you defeat the boss, then you can continue your attempts at the next higher level boss (until level 160, in which case it resets), granting higher rewards
Minions of Asgard - Mini Bosses
"By defeating the minions, you can temporarily strengthen your and your guildmates' heroes for the boss fight. If your guild manages to defeat the boss, then everyone will get an increased reward!"
Rah-Ozu the Hand of Eternity
Skill: Quasar Light
"Rah-Ozu activates the maximum number of Defense Spheres around himself and lines them up in front of himself for a duration of 5 seconds, dealing extra damage to all heroes.
If all Spheres are destroyed while the skill is still active, Rah-Ozu is deactivated, taking extra damage for 5 seconds."
Related Buffs:
- [Gold] Defense Sphere Destroyer - boosts damage dealt to Defense Spheres by 3%
- [Gold] Defense Sphere Override - weakens basic attacks of Defense Spheres by 3%
Noas the Doomherald
Skill: Wormhole Generator
"Naos conjures Defense Spheres and begins charging up.
Related Buffs:
- [Gold] Wormhole Generator - decreases damage dealt by Wormholes and Wormhole Generator skills by 3%
- [Gold] Defense Sphere Destroyer - boosts damage dealt to Defense Spheres by 3%
Merida, the Goddess of Oblivion
Skill: Inflict Slumber
"Merida casts the nearest hero into sleep, unleashing a Nightmare Vision that attacks other heroes.
To awaken the hero, their Nightmare must be defeated.
The number of heroes Merida casts into sleep increases after each use."
Other Minion Battles
Battles outside of these three minions are heroes with the Stellar Skins, with the exception of the newest editions to these skins which are Andvari, Markus and Tristan who have been added since the 2021 launch of this game mode.
Heroes with the Stellar Skin included in Guild Raid Minion Battles are:
- Luther
- K'arkh
- Faceless
- Cornelius
- Phobos
- Lilith
There are a few other types found in these lineups listed on the wiki:
- Knight of the Milky Way, a physical tank that attacks the frontline
- Asgardian Assassin, a physical warrior who attacks the frontline
- Celestial Sorceress, a mage that targets the enemy backline
- Stellar Soul Healer, a healer
- Starfall Herald, an area of effect mage (midline)
Osh, the Eternal Keeper - The Boss of Asgard
Lore
We can take note that a major player in the lore behind Osh lies with Nebula and Judge.
The Elemental Tournament Shop holds soul stones for Nebula, K'arkh, Andvari and Sebastian. Perhaps they are key characters in defeating related guild bosses? Interestingly, K'arkh is featured here with the very character that can counter him, Andvari!
This is the video produced by HW to introduce you to this game mode:
Osh's Skills
Learning more about buffs and using the points you've achieved in the first phase is key.
Stardome: The Stardome is orbited by the Defense Spheres it generates. The Spheres are activated on approach, attacking nearby heroes. At the same time, they can be attacked to deal significant damage to the Stardome.
Wormhole: Osh creates a Wormhole that begins attracting all around it and dematerializes the remaining Defense Spheres on the battlefield. Each Sphere that enters the Wormhole damages all heroes.
Meteor Shower: A Meteor Shower blazes through the battlefield, damaging all heroes for the duration of 5 seconds.
Planet Parade: All Defense Spheres remaining on the battlefield line up for a Planet Parade for the duration of 5 seconds. If all Spheres are destroyed before the Parade ends, Osh awakens and boosts the remaining heroes for 5 seconds.
Nightmare Visions: The Defense Spheres that are not destroyed during a Planet Parade force the heroes to succumb to sleep, unleashing Nightmare Visions that attack other heroes. To awaken the heroes, their Nightmares must be defeated. Once the Nightmares perish, Osh awakens and boosts the remaining heroes by 5 seconds.
Potential Osh Teams
In the next video, Gunner (below) shows some of the top auto-teams used in high-level gameplay. Understanding why these teams work is key to success in this mode. In most cases, the non-core heroes of each team can be swapped for heroes you have at higher power until you have the best heroes possible.
Take note that each hero can only be used in one battle attack. No one hero can attack in multiple attacks you get over the weekend's boss raid.
- Rufus, Astaroth, K'arkh, Dante, Jhu with Albus
- Arachne, Mojo, Orion, [Augustus], Dorian with Merlin
- Corvus, Celeste, Heidi, Aiden and Thea with Albus
- Aurora, Tristan, [Turtles], Qing Mao, Cornellius with Axel
- Isaac, Nebula, Sebastian, [Lara Croft], Martha with Albus
Asgard Boss, Maestro
Sources
- https://support-hwde.nexters.com/hc/en-us/articles/6129602846610-Asgard
- https://hero-wars.fandom.com/wiki/Guild/Asgard/Guild_Raid
- https://hero-wars.fandom.com/wiki/Guild/Asgard/Guild_Raid/Osh_the_Eternal_Keeper
- https://hero-wars.fandom.com/wiki/Guild/Asgard/Guild_Raid/Rah-Ozu,_Hand_of_Eternity
- here
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